What video games kids play less important than time spent

Kids’ video games have a bad reputation, and have been linked to poor behavior and lower grades. But what’s really the issue?

Researchers recently examined the effects of different types of games and the amount of time spent playing, and found no link between playing violent games and real-life aggression or a child’s academic performance.

Minecraft After School

Poor behavior linked to time spent playing video games, not the games played

Children who play video games for more than three hours a day are more likely to be hyperactive, get involved in fights and not be interested in school, says a new study.

The researchers from the University of Oxford found that the time spent playing games could be linked with problem behavior and this was the significant factor rather than the types of games played. They could find no link between playing violent games and real-life aggression or a child’s academic performance. They also found that low levels of play — under an hour a day — might actually benefit behavior.

“We can see links between some types of games and children’s behavior, as well as time spent playing. However, we cannot say that game play causes good or bad behavior,” says Lead author Dr Andy Przybylski, from Oxford University’s Oxford Internet Institute.

“We also know that the risks attached to game-playing are small. A range of other factors in a child’s life will influence their behavior more as this research suggests that playing electronic games may be a statistically significant but minor factor in how children progress academically or in their emotional well-being.”

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Although some parents might believe that by playing strategy and puzzle games their child might boost their school grades or increase their social skills, the bad news is that the sociability and the grades of the children who played such games were found to be no higher than their non-playing peers.

The study, published in the journal Psychology of Popular Media Culture, found that no game features typically encountered by young people could be linked with any negative patterns of behavior — yet children who played some kinds of games were linked to some types of positive behavior.

Gamers had fewer problems with peers

Children who played video games with a cooperative and competitive element had significantly fewer emotional problems or problems with peers, and kids who chose to play solitary games were found to do well academically, and displayed fewer emotional problems or get involved in fights.

The researchers relied on teachers’ assessments of behavior of individual pupils at a school in the southeast of England, instead of relying solely on data from the young people.

Teachers reported whether the 200 pupils in the study group were helpful, their academic achievements, and whether they were rowdy or likely to get into fights. The pupils involved in the study were numbered so their personal identities were not revealed to the researchers.

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These assessments were matched with the responses to a questionnaire that asked each of the pupils in the study, who were aged 12-13 years old, how long they played games each day and the type of games they preferred. The choice given was to play solo, offline competitive team games, online cooperative and competitive games, combat and violence, puzzles and strategy, and games to do with sport and racing.

The study suggests that these latest findings lends partial support to the recommendation of the American Academy of Pediatrics that parents should pay close attention to the amount of time their children are playing these games.

Co-author Allison Mishkin says, “These results highlight that playing video games may just be another style of play that children engage with in the digital age, with the benefits felt from the act of playing rather than the medium itself being the significant factor.”

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